Zadoc s/s



Zadoc - Chaos **EXCOMMUNICATE TRAITORIS**

Classification: Civilised World
Pop: 833.7 Million
Star: M7 V Red Dwarf

Zadoc is for the most part a warm and temperate world with a pleasant climate. Originally the capital of the subsector, the important world of Zadoc was invaded by Chaos and Tau forces in 007M42 following the uprising of the "Arch Cleric". The Imperium are soon defeated by the forces of chaos and the Tau counter invasion, through the alliance of Windgather, Skyfall and Shadowstrike. The Iron Warriors intervene to stop chaos defeats but the war then enters a stalemte. In 017M42, the warpsacr opens, giving the forces of chaos greater strength and allowing them to quickly overrun the Tau held areas.



Tarsis Major - Tau **EXCOMMUNICATE TRAITORIS**

Classification: Civilised World
Pop: 3.7 Billion
Star: A0 V White Main Sequence


Tarsis Major was the hub of Imperial trade in the Zadoc subsector. Noted for its varied climates and violent storms, the planet was nonetheless pleasant to live on, and the Imperial citizens enjoyed a resonable standard of living comparable to those living on Terra late in the 2nd Millenium. However the governance was week and based on corporations and economic strength, so the world was ill prepared when the Tau, chaos and ork forces invaded in 008M42. The orks and chaos forces were dealt with by the tau and imperial forces, but the Tau and Imperium continued to struggle for the planet until general Cunninham eventually capitulated in early 011M42.



The Sisters (Alphe and Betor) **PERDITA EXTREMIS**

Classification: Agri Worlds
Original Pop: 13.7 Million, 2.8 Million
Current Pop: 0

Alphe 
Alphe is a small world which orbits its parent star - a yellow-white main sequence star - at the distance of 0.8AU. It had a temperate climate which was ideal for growing the native flora and Alphe exported truly huge quantities of plant produce, from biofuel, green lettuce like foodstuffs (freeze dried) and vegetables to highly prized giant flowers. The population of nearly 14 million lived in collectives (large farms) which transported their goods by truck to the small settlements which dot the planet.

The land was relatively flat, with shallow oceans and a large continent making up much of the southern hemisphere. The mountain ranges, none of which rise higher than 2000m ensured an even rainfall across the planet, which also encouraged arable cultivation. The capital was Deepsnow, located in the extreme south of the planet within the Aldmaadow downs - the highest mountain range on the planet. The city was partially cut into the rock and the region saw the planet's only regular snowfall.

The planet was ruled over by Albers Torak who was elected by the heads of the many farming collectives across the world. Although this may seem democratic the system was rife with corruption and the governor had to tread a fine line, keeping up Imperial tithes, separating warring cartells and generally keeping the farms happy.

During 009M42 Moonface and his Catechism invaded the world, seeking to establish a food source for the growing members of the catechism, but the Chaos lord eventually grew tired of this mundane task, seeking glory instead at Cerberex. War came once more to the world in 012M42, this time with dire consequences.  In less than a year Hive Fleet Nemesis overran the world and consumed everything. Alphe now floats as a lifeless husk around its star.

Betor
Betor is the smaller world of the two neighbouring systems. It's large uneven land mass used to be dominated by savanah and highland plateau which had little mineral wealth or fertility. As such the planet was chiefly involved in the harvest of sea life, and most of the planet's major settlements (if they could be called major) were located near the coast.

The planet is colder than earth and the planet's sun is almost a red dwarf, with the planet orbitting its star in less than 100 days. The landmass is extremely rugged and made up of brittle porous rocks. There is an extensive network of caves in all of Betor's mountain ranges.

The population of Betor, a mere 3 million, lived in cities or villages near the seas and lakes. Most settlements were of poor construction, little more than shanty towns around the great fish processing plants where they offloaded their catches. Thousands of small, medium and large craft traversed the stormy unpredictable oceans of Betor every day, to be rewarded with an income which accounted for a mere fraction of the worth of their toil.

The reason for this was the state monopoly on the processing plants. This had been controlled by the nobility, or noble houses, for the last thousand or so years. The family therefore had most of the wealth, living in gated communities further inland. Rennestein was particularly noted for its nobility. The Imperial tithes were always met however, so there was no impetus for change, especially as Betor's technological wealth was also jealously guarded by the nobility. The last ruler of Betor was Saredim Kovane, head of the Kovane family.

In 009M42 the Tyranids came, and by 011M42 the Imperial had all but lost the world and its precious food resources to the all consuming alien horde. The world was utterly consumed by the end of 011M42.


Tyranteos - Tau **EXCOMMUNICATE TRAITORIS**

Classification: Agri System (Tyranteos I and Tyranteos II)
Pop: 8.3 Million
Star: F1 V Yellow-white Main Sequence

Invaded in 012M42 by chaos and the Tau and overrun by Tau by Windgather, Skyfall and Shadowstrike at the height of Tau expansion.




Libria - Tau **EXCOMMUNICATE TRAITORIS**


Libria was a Cardinal System (Adeptus Sororitas jurisdiction) - made up of Libria I, II, III, IV and V. There are 16 planets in total however. Several inquisitors had noted the advancement of the Librians’ Law above the Holy Emperor, and so the Sisters of the Saint were sent to attempt to both watch the Librian government and simultaneously re-educate the population in the ways of true faith.

Imperial guard regiments raised from Libria are predominantly garbed in white/black uniforms. Commissars were unusual or unheard of while the system was under Imperial control. Uniforms and tanks are often whitewashed when fighting on ice world (such as Libria V). A large amount of armour is present in the regiments raised from the system.

Libria I 
Libria I is a hot and dusty world which orbits close to its parent star. Permanently locked in orbit around its slightly larger twin, Libria II, the days last a full terran days as the two planets orbit each other. Libria II is a permament feature in the sky above the western hemisphere, and eclipses are common. 

The environment of Libria I is hot, hotter even than Libria I, as the planet's albedo is lower, and more energy from the system's star is absorbed by the dark brown dusty soil. Dust storms are common, although not as violent as on Libria II, and the planet has no indigenous life. Prior to M30, the world was a lifeless airless rock, but ancient terraforming techniques have seeded the world with windborne algae, which over time have allowed enough oxygen to remain in the atmosphere to support human life unaided, although concentrations are low and physical exertion is difficult. 

The third of a billion souls who live and work on Libria I work only to produce the armaments and heavy construction required by the Imperium. Libria I is an independent forgeworld by ancient decree, and the world is the leading procuder of military equipment for the sector, even boasting a single Titan Legion. The Mechanicus oversee all production and own all the factorum, but the planet itself is ruled by an imperial governor. Even so, there is no doubt as to the real masters of the world, and were it not for the secrets of the Mechanicus, the great Librian schism would have seen every soul perish when contact was lost with the other planets in the system, as all food must be imported. Water is synthesised on the Celebrus Mining Platform, a vast installation positioned at the binary system's barycentre. The platform harvests hydrogen from the solar wind to produce water, while also serving as a waystation for mass conveyers, and an ore processing plant for the output from Libria I. 

Settlements on Libria I are dotted around the world, comprising of large manufactorum and other installations, ringed by hab zones and a commercia district. 


Libria II 
Like Libria I, Libria II is tidally locked with its neighbour so that each day lasts ten earth days. The planet consists of hot desert plains towards the equator with rocky tundra towards the poles. Ice exists in some of the sunless valleys in the polar regions, but the planet is otherwise relentlessly hot with little water in its atmosphere. Plant life is restricted to scrubland bushes and grasses in the temperate regions, with algae colonising the native iron rich rocks, giving the planet a banded green hue at 60 degrees north and south. 

Similar in size to earth the planets equatorial regions are a source of great mineral wealth, and the planet's 40 million inhabitants are chiefly there to extract the various ores from the dusty surface. While the temperate zones are mountainous, the majority of the planet is dominated by shifting sands. There were mountains here once, but the heating of regions directly under the sun for days at a time creates enormous heat lows. Cold air rushes in from the higher latitudes creating dust storms which scour everything in their path with winds up to 300mph. The weak coriolis force shapes these storms into vast slowly rotating monsters which over the course of a few days cross the entire day side of the planet. Lightning is common as the dust is swept into the high atmosphere, and the light from the Librian star is obscured completely. Water clouds form over the centre of the low, but rain never reaches the surface. Once the storm reaches its peak, the dust and cloud cuts off its own energy source, and the storm finally blows itself out. 

The day side of the planet can reach nearly 80 degrees, while the night size can plunge below freezing, thanks to the poor insulating quality of Libria II's atmosphere. This temperature difference causes dense fog to form as the sun goes down, and this is the only way water is delivered to the surface of much of the planet. Much of the polar region is constantly shrouded in fog, which over millenia has created ice caps through frost deposition. 

Life on Libria II is hard. The main cities are widely spread, nestling in the protective shelter of mountains in the mid-latitudes. The capital, Whittaker, nestles into an extinct volcano, with much of the city dug into the mountainsides. What buildings protrude are built with strong but gently sloped sides to accomodate the severe winds which often blow into the capital. The city's space port resembles a many branched tree from above, with sloped tunnels converging into one ridgeline of the mountain, which serves as the conduit from the port to the city of eight million souls. At the end of each branch is an oval hangar with a domed roof. Shuttles and loaders land in these hangers which can be totally enclosed should a storm strike. 

Whittaker itself is built into the volcano, with the mountain having been shaped to meet the needs of the populace. Several tiers have been cut into the mountain, which have been enclosed in plexiglas, creating sunlit boulevards and gardens for the richer inhabitants. These too are shuttered off when storms strike. However the majority of the population live in hab blocks dug into the mountain and live under the artificial day-night cycle regulated inside the city. Life is far from unpleasant, but the work for the majority of the population means long trips away from home on massive landcrawlers into the deserts and tough, dangerous hard labour. 

The culture of Libria II is much like the rest of the Librian system, dominated by the veneration of Law. Specific attractions include the tradition of bazaars, which are held outside the cities' sealed walls in great tents on the first and fifth days of the rotation cycle. This is close to sunrise and sunset in the planet's period of rotation, when the weather is generally warm and pleasant and the dust in the atmosphere protects people from the star's damaging radiation, since the binary system of Libria I and II has little in the way of the magnetosphere. Fortunately the Librian star, being a K0V main sequence, emits far less UV radiation when compared to the Terran sun



Libria III
Libria III is the most Earth-like of all the inhabited Librian worlds. It shares a similar composition to Holy Terra, and is slightly bigger at 1.16 earth masses. Libria III has two moons, an axial tilt of 17 degrees and a temperate climate which is similar to slightly warmer than that of earth. The planet is made of continents and seas, and has a variety of environments, including mountains, deserts, lowland plains, forests and tundra. The majority of the population live in large cities which are almost, but not quite hives. Skyscrapers reach kilometres into the air and close to the city centres buildings are starting to be constructed on top of onw another, and infrastructure links such as road and rail frequently pass along fly-overs themselves hundreds of metres up. 

Libria III is an industrial civilised world with a mixed economy, although it is not self sufficient in food. Overall Libria III generates around 25% of the food it requires, while the rest of the system can make good the shortfall. However Libria consumes large amounts of raw materials from within the Libria system and from other imperial systems to mass produce goods, weapons and hardware needed both within the Libria system and beyond. Since war came to the Zadoc sector the Libria II economy has suffered badly, and unemployment rates of nearly 1 in 3 have compounded discontent with the establishment, feeding the rebellion. 

The culture of Libria III is generally reserved and law abiding. It is in fact home to the Librian Law cult, practically a religion which has served the planet well for centuries, with rigid adherence to utterly inflexible laws the principle foundation of the Librian culture. 

Libria IV
Libria IV is a world not much different from Terra in size and composition, but it's plate tectonics are weaker and over aeons this has led to a much shallower topography. Combined with a hydrosphere containing 20% more water, the planet is technically an ocean world with over 90% of the surface consisting of open water. The rest is made up of islands and one small continental landmass in the northern hemisphere. 

Being so much wetter than Terra, and with similar solar insolation (though peaking at a lower wavelength since Librius is a K0 main sequence compared to the Terran sun's G2V), Libria IV has a similar average air temperature at the surface - around 14C. However because the world is so dominated by its oceans, the atmosphere is well mixed, and there are no ice caps. The tropics are cooler than would be expected, and the planet's jet streams are particularly strong. This in turn drives large baroclinic storms, three or four times the size of those on Terra, which can affect vast swathes of the planet with wind and rain. Waves are driven higher and higher as there is little land mass to damp them down, and typically the oceans on Libria IV have wave heights greater than 100m, with enormous wavelengths. 

The planet's economy is centered around the vast bounty of the world's oceans. Unlike Betor, which was famous for its fish, the vast oceans of Libria IV are full of plant life, which is harvested and turned into a nutritious ingredient which forms the basic carbohydrate used in much of the system's diet. Enormous vessels, many over ten kilometres in length, patrol the oceans trawling for Chelp, the most common free floating seaweed and the easiest to harvest. The main continent of Graevos is studded with large offloading installations, where the Chelp is processed, boxed and shipped to the nearest space port. These settlements are usually built into the rock, and have high plascreet walls protecting them from the ferocious waves. 

Life on Libria IV usually centres around Chelp harvesting, and most of the 88 million live in the cities along the coast of Graevos. The weather is usually cloudy and wet, a day without rain is rare, and the wind is constant. The coastal region is a bleak place, grey, wet, windy and constantly washed in spray. You have to go many miles inland to find freshwater plants, and the low hills of the coastal region where most people live are barren of trees, covered in tussock grass and home to many species of bird, most introduced by the early settlers. 

The capital, Porthaven, is actually over three hundred kilometres inland from the coast, but is connected to the coastal installations by railway. Trains on these routes are large, often three stories, and the track gauge is wide. Vast amounts of freight and passengers is moved in this way between Porthaven and the ports themselves. Porthaven sits to the north east of the Spine, a long chain of low mountains which run from the north west to south east of Graevos, separating the ports from the hinterland. The hinterland, on which Porthaven was built, is a large inland plain. Shielded by the Spine it receives more than double the sunlight and less than a third of the rainfall compared with the western slopes, and is also the warmest place on Libria IV. It is far more desirable to live here than on the coast, and the planet's rich and important citizens live in the city, which gives the average visitor to the world the impression of a paradise world. In fact only 5 million live in this beautiful environment, the rest live out their lives working in the coastal cities, often never visiting the paradise in the hinterlands.


Libria V 
Libria V is a small world, heavy in silicate rocks and low in iron content. It is the furthest out of all the inhabited Librian systems and is the coldest with an average surface temperature of just 8C. The planet itself was terraformed from a lifeless rock millenia ago, and the crust, long dormant, was agitated to release CO2, raising the temperature of the world enough to thaw the ice covering the world. 

Libria V is a world of rolling hills and high snow capped mountains, the planet's relatively low gravity and strong crustal rocks allowing for a much more rugged surface than that found on Libria IV or Libria III. Settlements are well separated and little more than frontier towns, the largest of which is only inhabited by around 100,000 people. Roads are little more than tracks, as the savage weather of Libria V and the distances involved make infrastructure upkeep challenging. 

Libria V rotates quickly, with a day lasting little more than 12 hours. Its one moon is small and orbits rapidly, contributing to minimal tides. Angled at over 30 degrees to the Librian star, the world experiences varied seasons, with most areas experiencing snow at some time in the year, even at the equator. The planet's icecaps however are confined to the mountains, as the poles are mostly open water, and the high axial tilt ensures that even the poles are heated in their short summer. 

The outermost Librian planet is little more than an outpost, waystation or frontier world. It has little in the way of assets or resources, but its position makes it an ideal stop over point for travellers and this is reflected by the world's many orbital space docks. From here travellers can shuttle to the surface, visit the bars and brothels in the many townships, and take in the world's breathtaking scenery. Libria V is also home to a large number of underground missile silos, though the knowledge to use them has lapsed for many hundreds of years. 

Most people on Libria make a living by raising cattle on the land, which alternates between tundra, plains and evergreen forest. Prize cattle are the only export of note from the world, and the population are seen as backward and generally the most relaxed of all the Librian Folk. 

Other
Several outposts on/orbiting outer planets.

Notes: Minor warp lane to the perseus deeps - frequent Chaos raids.

Pop: 1.1 Billion (55% on Libria III, 30% on Libria I, 8% on Libria IV, 4% on Libria II 3% on Libria V)


History
Libria, well Libria III at least, was colonised in the great expansion of humanity during the dark age of technology. The third planet from the sun was found to support life and quickly became home to a large colony. The large distance from Earth meant that at times the system was cut off by warp storms but it was the time after the reunification of the Imperium which really caused upheavals in the system.

By the 30th Millenium five other planets in the Librian system had been terraformed and colonised, but it was on Libria III, the hub of the system, where the change started. Isolated from earth the planet went through centuries of political upheavel. At first the Imperial Govenor, appointed by the Emperor himself established a hereditary monarchy which lasted for a few hundred years until it collapsed, brought down by a proletariat revolution.

Collectivism followed, where each member of the Librian society was expected to work for a greater good. However this too foundered as corruption and greed overtook the government. More revolution, followed by a bloody civil war followed. Liberal Democracy was left in the wake of the troubles.

Terra was oblivious to the events on Libria, as were the majority of the inhabitants on Libria's other worlds. As politcal strife and war ravaged the primary world, fewer and fewer vessels travelled between the colonies until eventually the remnants of a once numerous intra-system space fleet were left to rust in the unused space docks of Libria III.

Libria V fell into anarchy. Libria II and I faired little better, as an outlaw culture established itself. On Libria IV the inhabitants kept on fishing as they had done, but contact between the worlds finally ceased in the 36th Millenium. Meanwhile on Libria III the population, which had swelled to over one billion souls, was beginning to starve. Endless war and political schisms caused the economy to fail. Industry fell silent and crops rotted in fields, unharvested. Liberal Democracy led to Dictatorship which in turn led to further wars. Something had to happen soon or the entire planet would devolve into chaos.

The idea started with one man. Seeing how Mankind was flawed he recognised that no man could be given authority over another. The only thing which could be trusted was the absolute objective rule of law. Only if the population of Libria recognised their failings and renounce their freedoms to the rule of law would they find salvation - and truly be free.

And so the Librian-Law movement began. By now the entire planet was bankcrupt and the people suffering. They listened to the preacher and his sermons on law. They listened and they understood. Within five years and relatively few battles, Libria III had been reunited under one government and had begun the process of economic recovery. 

Under the "Church of Order", Libria III began to rebuild. The ultimate expression of Authoritarianism the Librian concept venerated the Book of Law. It was unquestionable, unchallengeable, even when the punishments seemed to be out of place or ill-befitting the crime. Circumstances were not considered, merely the act in relation to the Law.

Re-discovered in M38 the Librian populace welcomed the Imperium with open arms, though the Inquistors were alarmed to find the Book more holy than the Emperor Himself. Realising that changing the order would de-stabilise - and thus lose - a very valuable asset, the Inquisition decided instead to embrace the Librian Church of Order, placing the Emperor on page 1 as the absolute arbitor.

It worked. Within a century the Librian system was once again a profitable member of the Imperium which gave the Administratum very few headaches. The Adeptus Sororitas continue to monitor the situation to make sure the level of Faith is acceptable.

With the return of the Imperium the follows of the Librian Law took their wisdom to the other planets of the Librian system as Mankind once again returned to space. Most planets acquiesced however on Libria V the inhabitants resisted. The war lasted for several months until the Massacre of Louxin City, which sealed forever Libria III and the Church of Order as the ruler of all humanity in the Librian system.


The Librian Heresy
In 013M42 Inquisitor Vorushko’s allies, the Carcharadon astartes discover “the Librian Heresy”, with Librian officials collaborating and trading with Tau and alliance forces. This led to Inquisitor Vorushko's famous judgement:

***Citizens of Libria. Some among you have been found guilty of treason and heresy, dealing and trading with aliens and proscribed heretical organisations, namely the so-called Federacy. As a people you have broken the Pax Imperialis and transgressed against the Emperor's laws. You have been judged guilty and as Imperial lord Inquisitor I have passed judgement. 

You will hand over your leaders. The governments of Libria will be removed and replaced by those deemed worthy of such an office. In addition the system of Libria and her people will submit to the following tithes as reparations for her transgressions. 

The Imperial Guard tithe in terms of manufacture and delivery of materiel will be doubled for the next 100 years. 


The first born Librian of every family from this day forward will be forfeit to the Emperor. They will serve pennance for their fathers' sins in Penal Regiments for the next 100 years.*** 


This was part of Vorushko's "slash and burn" strategy to effectively deny the Tau from taking valuable worlds. Instead she would exploit them, then abandon them, leaving nothing but "scorched earth". Inquisitor Hathek opposed her, and the inquisition war and Librian Heresy then lasted two full years before the Cicatrix Maledictum cut the subsector off, allowing the Tau to complete the war they were winning anyway.

The Librian system is as of 018M42 part of the Tau empire and the Federacy.


Kallack – Ork - **XENOS INFESTATION**

Ork World
Pop: Approx billions

Kallack is a large ork world from which multiple Waaghs have originated, including Nazghat and Snazteef. 


Grimlock - Chaos **EXCOMMUNICATE TRAITORIS**

Classification: Chaos World
Pop: Unknown
Star: M8 V Red Dwarf 


Originally an IMperial world the planet turned to chaos sometime in the 33rd Millenia. In recent years the planet suffered a protracted war over its harsh and barren terrain, when it was invaded by the Tau and Imperium. However ultimately it was Hive Fleet Nemesis that did the most damage, destroying the invaders and plunging the chaos forces into a long war, before the Hive fleet apparently gave up on Grimlock and disappeared towards the Perseus Deeps

The planet is now a Chaos world once more and a haven for non aligned warbands, traitors and various traitor legions.




Minor Worlds - The Shadow Worlds

Danelloth (Va Doran - Tau) - **EXCOMMUNICATE TRAITORIS**
Planet Function:  Mining
Race:  Human/Tau
Planet Type:  Terrestrial
Terrain:  Wetlands
Gravity:  Standard
Atmosphere:  Type I (breathable)
Length of Day:  15 hours
Length of Year:  270 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  7,000

A small world prior to the Aleph wars, Danelloth quickly fell to the Tau in 009M42 and has been a colony ever since.


Bothorion - Ork **XENOS INFESTATION**

Planet Function:  Natural Resources
Race:  Ork/Human
Planet Type:  Terrestrial
Terrain:  Wetlands
Gravity:  Standard
Atmosphere:  Type i (breathable)
Length of Day:  18 hours
Length of Year:  255 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  4,000

Coronus (New Cerberex – Imperial)

Planet Function:  Mining
Government:  Imperial
Race:  Human
Alignment:  Imperial
Planet Type:  Terrestrial
Terrain:  Plateau
Gravity:  Light
Atmosphere:  Type III (breath masks)
Length of Day:  29 hours
Length of Year:  270 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  1,060,000

Coronos was renamed New Cerberex after the Dark Angels rescued the loyalist population and the Cerberex Guard who refused to join the Federacy. The world is home now to over a million disposessed Imperial citizens.

Tyndareous - Tau - **EXCOMMUNICATE TRAITORIS**
Planet Function:  Manufacturing
Government:  Participatory Democracy
Race:  Human/Tau
Alignment:  Neutral 
Planet Type:  Terrestrial
Terrain:  Cave
Gravity:  Standard
Atmosphere:  Type I (breathable)
Length of Day:  15 hours
Length of Year:  285 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  400,000

Tyndareous also fell to the Tau in 009M42 and is now part of the Aleph Expansion Sphere

Hylas - Imperial
Planet Function:  Homeworld
Government:  Feudalism
Race:  Human
Alignment:  Neutral
Planet Type:  Terrestrial
Terrain:  Plateau
Gravity:  Standard
Atmosphere:  Type I (breathable)
Length of Day:  26 hours
Length of Year:  180 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  5,000,000

The planet is a small agri world with a single continent on its southern hemisphere, surrounding a huge extinct volcano.

Five million people had to endure multiple wars from 009M42 to 018M42. First the planet was invaded by the Tau, but the Tau were repulsed. Then, in 011M42 the orks came. General Van Dorn took leadership of the campaign and thanks to his unswerving faith in the Emperor the orks were eventually defeated after a very long war.

Memnon - Ork- **XENOS INFESTATION**
Planet Function:  Natural Resources
Government:  Military
Race:  Human/ork
Planet Type:  Terrestrial
Terrain:  Glacier
Gravity:  Light
Atmosphere:  Type III (breath mask)
Length of Day:  23 hours
Length of Year:  135 days
Hydrosphere:  Moderate
Temperature:  Cool

Population:  40,000


Minor Worlds - The Rim Worlds

Daedalon - Chaos - **EXCOMMUNICATE TRAITORIS**
Planet Function:  Research
Government:  (adeptus mechanicus)
Race:  Human
Planet Type:  Terrestrial
Terrain:  Forest
Gravity:  Standard
Atmosphere:  Type I (breathable)
Length of Day:  29 hours
Length of Year:  270 days
Hydrosphere:  Dry
Temperature:  Temperate
Population:  2,000,000

Priam - Chaos - **EXCOMMUNICATE TRAITORIS**
Planet Function:  Luxury Goods
Government:  Dictatorship
Race:  Human
Planet Type:  Terrestrial
Terrain:  Wetlands
Gravity: Standard
Atmosphere:  Type I (breathable)
Length of Day:  33 hours
Length of Year:  240 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  700,000

Typhon – **PERDITA EXTREMIS**
Planet Function:  Agriculture
Government:  Theocracy (not Emperor)
Race:  Human
Planet Type:  Satellite (gas giant)
Terrain:  Volcanic
Gravity:  Light
Atmosphere:  Type I (breathable)
Length of Day:  32 hours
Length of Year:  225 days
Hydrosphere:  Moderate
Temperature:  Temperate
Population:  5,000,000

Consumed by hive fleet Nemesis

Rhesius – **PERDITA EXTREMIS**
lanet Function:  Trade
Government:  Organised Crime
Race:  Human/Ork/mix
Planet Type:  Terrestrial
Terrain:  Desert
Gravity:  Standard
Atmosphere:  Type II (breath mask suggested)
Length of Day:  16 hours
Length of Year:  420 days
Hydrosphere:  Dry
Temperature:  Hot
Population:  600,000

Consumed by hive fleet Nemesis

New Sparta – **PERDITA EXTREMIS**
Planet Function:  Subistence
Government:  Civil War
Race:  Human
Planet Type:  Terrestrial
Terrain:  Mountain
Gravity:  Standard
Atmosphere:  Type IV (environment suit required)
Length of Day:  23 hours
Length of Year:  370 days
Hydrosphere:  None
Temperature:  Cold
Population:  50,000

Consumed by hive fleet Nemesis

Valboris – **PERDITA EXTREMIS**
Planet Function:  UNK
Government:  UNK
Race:  Human
Planet Type:  Terrestrial
Terrain:  UNK
Gravity:  UNK
Atmosphere:  UNK
Length of Day:   UNK
Length of Year:  UNK
Hydrosphere:  UNK
Temperature:  UNK

Population:  UNK

Chaos world consumed by Nemesis

Aornis - Chaos - **EXCOMMUNICATE TRAITORIS**
Planet Function:  UNK
++DATA REDACTED++


No comments: